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Started February 20th, 2007 · 10 replies · Latest reply by StevenJMUK 17 years, 8 months ago
I was going to use the sounds on here commercially, for instance if someone wanted me to make them to edit their home movies into a funny video and I use some sounds on here. Wouldn't it look bad to have a bunch of references to people that the sounds are theirs in a commercial work?
If you think that will look bad, than go and buy a effects library and licence the sounds you like!
Nobody forces you to use sounds fom here... But don't you think people should be credited for their (hard) work?
And of course you can try to contact the sounds owner and negotiate a contract or a fee or whatever...
Some people want to even put their sounds in public domain but that has yet to be implemented in FreeSound. So you could even try asking for that if you can't even afford a fee or to even credit them. I really think crediting is reasonable in most situations...
I have the same problem, and it's true it's a tough issue...
For an animated short movie, made by a student, I need several sounds with Spanish speaking people. I even asked for some of them in the "sample request" part.
I have great stuff, but the problem is that, for the credits, there would be the animator, me... and a dozen of nicknames... Does not look too good...
I guess the only solution is to contact each person, see if we could find an agreement (in stead of the credits in the film, credits on a web page about the film, etc.). It looks like a lot of work, but it saves a plane ticket !
oh yes, I used a handful of samples from people here that I will credit in the near future, but I will kindly ask if they have a real life name, or an artist name, instead of those often bizarre and very internetesk nicknames. It should look credible on a credits roll.
I'm running into this issue myself now. I make 3D short films, and have no problem crediting people for sound samples at the end. However, if I did a little title sequence for someone with some sounds, it's a bit of an imposition to start demanding they put this list of sound sample credits at the end of their work. Also, if it was commercial work, it would look seriously unprofessional. I suppose you could respond by saying that if it's professional then you should buy an effects library, but those libraries are really expensive. So expensive that even "professionals" (particularly freelancers) just use copied versions of the libraries they haven't paid for!
I've just done a title sequence for someone (non commercial) and I'm not even demanding that I get a credit myself, so it seems annoying to have to demand they credit a load of separate sound samples.
Is there a a less restrictive sound library database around? Something like freesound but where the sound are a bit "freer"?
I make 3D models, and a lot of the time I don't mind if people use them commercially. If they could credit me, that would be nice, but I know that if they are some freelancer, and they start demanding that the customer credits me and a load of other people, he is going to look like an unprofessional jerk. In such situations, I don't mind not being credited. In other situations though, such as someone making their own little amateur film, I would expect a credit at the end.
StevenJMUK
I suppose you could respond by saying that if it's professional then you should buy an effects library, but those libraries are really expensive. So expensive that even "professionals" (particularly freelancers) just use copied versions of the libraries they haven't paid for!
I fully see your point so please don't take me wrong. But did you ever wonder what the cost of the many recording devices used by people here would amount to, if summed up? I bet much more than the expensive libraries you mention. To say nothing about man-work hours. Actually there IS a lot of money involved in freesound: servers, highly qualified technicians, bandwidth, investment in gadgets by contributors (often of professional grade), etcetera.
If you give it some thinking this IS a very expensive tool, and given for free. And no, you are not in heaven. Freesound is the name
(hey guys, should I search for a job in publicity, doing commercials and the like?
Saludos
But did you ever wonder what the cost of the many recording devices used by people here would amount to, if summed up? I bet much more than the expensive libraries you mention. To say nothing about man-work hours.
True, but you can say the same about people who devote their time and effort to making open source software. Imagine how annoying it would be if whenever you used a piece of open source software to produce something, you had to credit all the writers of the software in the product. It would probably make you avoid using the software.
Anyway, I had a look around and found SoundDogs, which is a commercial site. I thought, if what I want only comes to a few dollars, and then I can do what I want with it, then great. But then I looked at the small print, which says...
COPYRIGHT AND LICENSING
Q. Please explain the license.
A. You can use the sounds within any multimedia production for the purposes of synchronization. Examples of usage: Computer games, television shows, films, music, e-cards, flash animations, theater, etc. If you plan to broadcast the project, cue sheets must be filed and some additional fees may be required. Please contact us for details.
Now, I'm a graphics man really, so forgive me for my sound ignorance, but the top part looks ok. It says you can use it how you like i.e. films etc (I assume synchronization just means "using". However, then goes on to talk about broadcast and "cue sheets" (of which I am definitely ignorant). So it seems if it's for broadcast, TV or whatever, then in fact it all becomes complicated again. I thought the whole point of Royalty Free stuff was that you paid for it, then there was no fuss or aggravation in what you do with it (aside from reselling the effect obviously).