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Started February 25th, 2014 · 2 replies · Latest reply by copyc4t 10 years, 9 months ago
Good evening Ladys and Gentleman,
im in sort of a quest, to add sound to a death of a unit in a rts-game.
When the building dies, a black hole is set free, which starts devouring the world nearby, finally sinking into the ground.
While i got the whole "sucking air inwards" affair covered - it lacks somewhat on the abysmall and cataclysmic qualitys.. in other words, it sounds like a ordinary storm.
Any advice? I thought about adding grass and whirling stones..
Heres a picture to capture the mood (the grounddeformations in the picture are beta-byproducts, and will be overhauled)
http://springrts.com/phpbb/download/file.php?id=8524
Regards Me
For the ground side, you might try something like this,
http://www.freesound.org/people/copyc4t/sounds/171741/
eventually pitched down further.
Maybe also the crumbling of other materials clashing as they get drawn in.
For the air, other than what you have already, you might still add strong low pitched winds.
Low pitched sounds tend to be good at conveying the "we're doomed" feeling