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Started August 13th, 2011 · 4 replies · Latest reply by nandoz 13 years, 3 months ago
I am writing an iPhone game that I intend to sell so it's definitely commercial. I understand the attribution requirement and I'm happy to put in a credits screen for authors of these sounds.
But I'm trying to understand some of the terminology of the licence. The licence says the work may be used if: "Your Derivative Work(s) must only make a partial use of the original Work, or if You choose to use the original Work as a whole, You must either use the Work as an insubstantial portion of Your Derivative Work(s) or transform it into something substantially different from the original Work."
I'm asking because I have not changed the waveform of the samples I've used from this site so I assume that means I'm using the original Work as a whole. Am I allowed to use the sound effects in a game because the sound effect is an "insubstantial portion" of the game as a whole?
Hi, I'm no lawyer, but I would say if you are able to correctly attribute the samples this use of sounds in a game is totally fine. (I know lots of my sounds have been used this way for example)
The "insubstantial portion", to me, would be more applicable if you were using for example the unaltered sounds of rain and waves to make a relaxation cd where it was simply the files lined up after one another.