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Started May 11th, 2014 · 10 replies · Latest reply by CMaxo 8 years, 3 months ago
Yes. You don't have to credit if the sounds are CC0.
Even if you're using them commercially.
That's why I upload CC0, that's why I download (mostly) CC0.
That's the whole point of CC0.
You give, you take. That's what's so wonderful about it!
so with this file I can sell my app: http://www.freesound.org/people/JarredGibb/sounds/219491/
Can I also cut the sample and use it ?
apple877 wrote:
so with this file I can sell my app: http://www.freesound.org/people/JarredGibb/sounds/219491/
Can I also cut the sample and use it ?
You can do what you like with that sound. It's in the public domain.
I have a follow up question on this. I'm completely new to this site. I found it today. I've been looking into the licenses and all that, but I don't know what reason someone would have to not credit the author with the sound. I'm not judging, I'm just ignorant. Is there a reason why or a time that you should not or would not want to give credit? I can't think of a reason not to, and would have no problem giving someone credit so that others may find their work, but there may be a legitimate reason or concern that I'm not seeing. Thank you!
Hey, shotokando!
The reason is quite simple:
If you e.g. do audio post for TV and film a lot, like I do, you simply CAN'T credit the fs contributor unless it happens to be your own film and you get to decide what makes the credit roll.
That is why I am for one very grateful to all cc0 contributors whose sounds have helped me out of one or the other pickle over the years when I was looking for this atmo or that effect.
That is also why ANYTHING I put up here is cc0. Use it if you need it, like if my neighbor needs a quart of milk, sort of thing.
It's not a matter of respect, or the lack thereof, but simply of expediency in day-to-day work.
There's tons of freesounders who will always get a beer bought for them if they happen by, and if I make something I have the necessary control over, EVERYBODY's credited, be it cc0 or whatnot.
Yep, that's how it is. Welcome here, anyhow!
Thank you very much. I knew that there had to be a reason, but I just couldn't figure it out for the life of me. I'm wanting to start making some web based games, and I have no problem giving credit. That's what led me here. Thank you for the welcome! Glad to have found this place. I'll look into your sounds!
I know this is kinda old (so necroing a bit), but since this comes around as one of the top search results on Google, might as well explain things a bit further.
CC0 is primarily the license that allows the best kind of friendly exchanges between the creators and the artists :
1) It allows creators (who use a CC0 file) to credits the author in the best way based on the medium. For example, crediting every sources of CC0 files in a game could make the credits way too long... Especially when you might be using 1 sound from multiple different artists. Imagine if you had to credit that particular sound in the background of a specific point in the game which plays 5-6 sounds + a background music... like some chatter sounds in a town. Now, imagine if you run a script that run a randomly selected chatter sound out of 6 possibles sounds for that specific "layer" in the sounds of the game. Try to give credits to the artist for each of those possible sounds in a legal way and you'll have your credit so long that "nobody" would read it.
2) It allows creators to credit each artist in the way they want and/or can.
One of the thing about legally crediting an artist is that... even for royalty free creative common license with attribution, you still have to write the full license credits such as :
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
CC0 allows creators to put it into a shorter line of text like:
*List of sounds* by *Name*
without the full license description. Even better for artists is that it allows you to credit in pack without clear description like:
This game contains sounds made by
Artist A, Artist B, Artist C, etc.
without the need to explain what precisely is credited.
3) CC0 automatically allows creators to modify the piece for their need while CC with attribution might not allows it.
Those are 3 reason why CC0 is good and appreciated. Sure, this also put artists at the risk of not being credited for their work, but whenever it's "general" content that could be replicated and only save some time (not necessary money per say), that's a really appreciated thing from creators.