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Started February 5th, 2013 · 10 replies · Latest reply by deleted_user_3277771 11 years, 8 months ago
Hello everyone!
just wondering if any one could help me with a sound I am struggling with? The sound in question is a bullet flying by, very much like the ones in this video: http://www.youtube.com/watch?v=d439JLiphkw
I'v tried reversing whooshes and layering them etc etc but I still can't get anywhere near the sound I'm looking for.
Any help would be greatly appreciated and I thank you in advance!
Any chance you can record real bullets flying by? If not, there are several sound libraries that have it if you want to pay. If not, hopefully someone can chime in!
That reference sound you linked is most likely from this database originally. The Youtube user is known to have taken samples from Freesound, so the chances are that you will find the sound through extensive searching.
In the mean time, try these:
http://www.freesound.org/people/kMoon/sounds/90784/
http://www.freesound.org/people/kMoon/sounds/90783/
http://www.freesound.org/people/kMoon/sounds/90782/
http://www.freesound.org/people/qubodup/sounds/67596/
Please take note of the license type attributed to these individual sounds.
buddhabeats wrote:
Any chance you can record real bullets flying by? If not, there are several sound libraries that have it if you want to pay. If not, hopefully someone can chime in!
Haha, unfortunately not, although that would be epic.
Head-Phaze wrote:
That reference sound you linked is most likely from this database originally. The Youtube user is known to have taken samples from Freesound, so the chances are that you will find the sound through extensive searching.In the mean time, try these:
http://www.freesound.org/people/kMoon/sounds/90784/
http://www.freesound.org/people/kMoon/sounds/90783/
http://www.freesound.org/people/kMoon/sounds/90782/
http://www.freesound.org/people/qubodup/sounds/67596/Please take note of the license type attributed to these individual sounds.
I will do don't worry. I'v recently been a victim of having my sounds used on a YouTube video without credit :/
Thanks for all your suggestions guys I appreciate it. Anyone care to share their own techniques on creating this kind of sound? I'd love to hear them as I don't want to resort using a pre-made sound unless I really have to
NM
Northern_Monkey wrote:
I'v tried reversing whooshes and layering them etc etc but I still can't get anywhere near the sound I'm looking for.
If you're looking for a fly-by "3D" effect you'll have to modify the stereo-image, (maybe add a doppler effect too) ... http://www.freesound.org/people/Timbre/sounds/179370/
A bullet flyby contains a pitched component (the 'whistle), which generally drops in pitch as the sound progresses and a noise component (the 'woosh').
The best would be to use a premade sound, if you can. If you really intend to create the sound from scratch I would suggest the following.
1) Create the two components separately, then mix them in the right volumes and finally apply effects
2) Start with the 'whistle'. This is not a pure sine wave.
I guess it sounds a bit like a whistle, so you can try whistle sounds (like from an old kettle) or from a flute. If you have neiter of these and do not want to use samples you need a synth that can produce a sound like a flute.
Take a long portion of this sound (better too big than too short!).
3) The 'whistle' changes in pitch - so you will need to to use a sample editor or your DAW. Experiment with different starting pitches and different amounts of pitchbending.
The sound is also a bit 'dirty' (or distorted). I suggest applying a slight chorus effect (gentle!) and a bit of distortion (a fuzzbox sim or a guitar amp sim VST should do well). You may need to mix the distorted signal with some of the original sound so it does not get too distorted.
4) Don't apply fade-in and fade out-yet. We still need to mix in the second component...
5) for the 'woosh' try band passed white noise (wide band filter) or the sound of blowing gently on the microphone or the sound or wind.
6) blend the sounds from 3) and 5). You may need to re-pitch one of the sounds, adjust the relative volumes, etc.
Finally apply fade in and out.
7) For effects consider first if the bullet hits something? - (can hits, tuds, etc work well depending on the object you are trying to emulate). Add this sound at the start of the bulet 'flyby' you created (for a ricochet) or at the end (for a bullet hit-and-stop).
How far is it? if far away use low pass and hig pass filters to cut the top and bottom freqs and maybe aply a bit of reverb (you don't want it to echo, but you want it to sound 'far away'. Experiment.)
Then you can have panning, if you want to add a spacial dimension to it.
If you need several bullets and or ricochet sounds, you need to build each one almost from scratch.
The human brain will pickup really easily if the same sound is repeated (even if you pitch it up/down slightly) and you will loose realism...
Now maybe you see why it will be a lot easier to use pre-made sounds!
AlienXXX wrote:
A bullet flyby contains a pitched component (the 'whistle), which generally drops in pitch as the sound progresses and a noise component (the 'woosh').The best would be to use a premade sound, if you can. If you really intend to create the sound from scratch I would suggest the following.
1) Create the two components separately, then mix them in the right volumes and finally apply effects
2) Start with the 'whistle'. This is not a pure sine wave.
I guess it sounds a bit like a whistle, so you can try whistle sounds (like from an old kettle) or from a flute. If you have neiter of these and do not want to use samples you need a synth that can produce a sound like a flute.
Take a long portion of this sound (better too big than too short!).3) The 'whistle' changes in pitch - so you will need to to use a sample editor or your DAW. Experiment with different starting pitches and different amounts of pitchbending.
The sound is also a bit 'dirty' (or distorted). I suggest applying a slight chorus effect (gentle!) and a bit of distortion (a fuzzbox sim or a guitar amp sim VST should do well). You may need to mix the distorted signal with some of the original sound so it does not get too distorted.4) Don't apply fade-in and fade out-yet. We still need to mix in the second component...
5) for the 'woosh' try band passed white noise (wide band filter) or the sound of blowing gently on the microphone or the sound or wind.
6) blend the sounds from 3) and 5). You may need to re-pitch one of the sounds, adjust the relative volumes, etc.
Finally apply fade in and out.7) For effects consider first if the bullet hits something? - (can hits, tuds, etc work well depending on the object you are trying to emulate). Add this sound at the start of the bulet 'flyby' you created (for a ricochet) or at the end (for a bullet hit-and-stop).
How far is it? if far away use low pass and hig pass filters to cut the top and bottom freqs and maybe aply a bit of reverb (you don't want it to echo, but you want it to sound 'far away'. Experiment.)
Then you can have panning, if you want to add a spacial dimension to it.If you need several bullets and or ricochet sounds, you need to build each one almost from scratch.
The human brain will pickup really easily if the same sound is repeated (even if you pitch it up/down slightly) and you will loose realism...Now maybe you see why it will be a lot easier to use pre-made sounds!
Wow! Thanks a lot for that. Definitely going to have a go at that.
I agree that it would be easier to use a pre-made sound but then I wouldn't get any better would I.
Thanks again.