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Started November 17th, 2007 · 1 reply · Latest reply by hagall1974 17 years ago
Hi.
I'm working on a sound remake project for the old game Quake (1996).
The original sounds are all 11khz/8bit and needless to say, they leave a lot to be desired. The game is still played and modded by a vibrant community, and the visual quality has improved by leaps and bounds. Sadly, the sounds have been largely neglected, apart from simple "upsampling" attempts.
Modern Quake engines can use 44.1/16 bit samples, so the goal is to find high quality substitutes (preferably faithful ones) for the original samples (player, weapons, ambience, monsters, items.)
The pack is over 80% finished now, thanks to various contributors over the last few years. I have collected their scraps and am now trying to finish it. I have already searched Freesound for weeks and found about 20 fitting samples.
Surprisingly, most of the missing samples are voices. Shouts, growling, and pain sounds.
I have tried to record some myself (they are easy to make) but the sound quality is so bad that I failed. I have only a crappy laptop sound card and no decent mic/preamp. Also, my voice isn't quite deep or strong enough. I do know how to edit samples, and how to process sound in general though.
Here's what is left to do (all male voices):
1) Soldier saying in a loud voice:
"STOP!" "YOU THERE!" "FREEZE!" "HALT!", four samples needed.
2) Monster pain sounds. Example: pain-male1.ogg by Erdie. Short, dry. painful sounds, no crazy screaming. 5-8 samples needed.
Examples: "Argh", "Ugh", "Huah", "Err", "Rragh" and the like. Think humanoid (but sadistic) monsters, like soldiers, knights and ogres.
3) Monster dying sounds. Humanoid type. 5-6 samples needed.
Examples: "Uaargh!" "Ochh!" "Eww!" "Waaaah!" "Waahah!" It's possible to be rather creative here, no need to copy the originals.
4) Idle sounds. The sounds a monster makes while wandering around.
Examples: Any groaning, yawning, moaning, sighing, talking to itself in gibberish, but still short sounds. Ca. 5 samples needed.
5) Sight sounds: Monster spotting the player. 4-5 samples needed.
Examples: Short call or roar, or gasp-type sound.
The sounds should be under or up to one second in length and unprocessed. The target format is 16/44.1 mono WAV but I can use anything.
If anyone with a microphone and a decent soundcard could help, it would be *much* appreciated. It should be possible to pull this through. You'd be credited in the readme, and players would actually hear your voice in the game.
These sounds could also be used in other free/GPL/community based shooter games. It seems rather simple to record some "Argh"s and "Uaah"s but such samples are surprisingly hard to come by.