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Started December 22nd, 2007 · 14 replies · Latest reply by jobro 16 years, 10 months ago
Check my Famous Electronic Chip Sound pack from NES
Wow, nice packs HardPCM and stickman. I was looking for some samples to use in Milkytracker to create some sick chiptunes....this is perfect. Thank You. Is anybody like me into making old school 8 bit music with tracker software? I just started doing it and I think it's really cool.
I've been making 8 bit game sounds for a few months now. They're pretty cool and nice chip sound pack HardPCM. That's a great collection.
www.qotile.net
i put some atari synthcart samples up.....they are just the tip of the iceberg.....let me know---peace.
who said anything about uploading? did you even bother to read the posts? apparently not. just samples ..hello..what the hell do you think most of these packs are? oh right there's lots of creativity in those SAMPLES of BEEPS or BLOOOPS.....lol. yeah maybe in your 8 bit world.
come on now.
LS, I didn't talk about uploading free samples. I was talking about:
* Toad and Peach has ripped samples from NES games
* These NES games are copyrighted to their respective developers
* The sounds and music are registered to the author organizations around the world.
* A sample, no matter how short or long it is, that is copyrighted will definitly fall under the sound abuse category. Don't believe me? Well let me share some insight information. This is a topic I posted on a game developer community last year. Still it is very important information that needs to be put forward:
I see alot of people are requesting samples from commercial games. If you are on the way to do that then read this first. But before you do that we need to kill a myth first. Some people say that it is ok to sample others work as long as it is within a specified length. Nothing else could be more wrong. A copyrighted sample either it is sampled, or ripped, from a game is copyrighted if it is a millisecond long or a century long. It is still their work and they've copyrighted it to protect their creation.A copyright is a set of exclusive rights dictated by the owners regarding their work. These rights are quite limited for the usage of their work. Say that you want samples from Sonic the hedgehog for a fangame that you're working on. You're getting the samples from someone, but stop here. That sample no matter if it is programmed, a MIDI song or a sound file, is the result of several months of hard work that the sound designer got paid to create it. That sound is governed by the copyright. The sentence "All rights reserved" means that the copmany upholds all the right to use anything in their game so only they can reuse it. The rest of us who want to use it we have to pay a license fee to be able to use that sample from the game you want to use. Ms. Pacman was created by Namco, All who want to use samples from their games have to ask them first before doing so. And they have their right to say no to you. No matter if you own an arcade or a copy of Namco Museum they still hold the copyright. And the companies have the right to take the game developer who unlawfully use samples or music from their games straight to court. And that visit can be a really heafty one since then you have to proove that you didn't use sounds from the games. You don't believe me? Then read these stories, they are from the music industry but they apply here as well:
A person named Flintlock owned a synth called Roland Juno 106 and he made a plugin imitating that synth. He made a very bad mistake since he used the logotype from Roland + the complete panel picture as well. He released it, and he got threatened to be sued if he didn't remove the synth quick enough. The synth was available just for 1 month online.
Another guy made an imitation of a Korg MS20, he ripped all the graphics from it and recreated it very close to the original. He heard about Flintlocks fate and he reversed the logo and the name to 02SM GROK. He put it online and 2 weeks afterwards he got sued by Korg so he was forced to put it offline.
The game The Great Gianna Sisters had the same problem. It was so similar to Super Mario Bros that Nintendo sued that game out of the shelfs. The authors of TGGS even got so far as to taunt Nintendo. On the box they wrote: "The brothers are history".
So how can we get the sample we need without getting sued?
Don't ask for samples that is from a game. Look for similar sounds that is close to what you want but that isn't a complete ripoff from the original game. There are sites that has samples that you can use. If you need a pistol shot then you can get a sample that is close to the game without sampling the game itself.
Same goes for music, What you need to know is that all game music is registered to music asociations that are looking after that the authors are getting paid for their work. So to be able to skip that part then you should try to get songs that isn't the original songs but having similar feelings. If you can find music with the mood but that isn't using any of the melodies from the game then you've done well.
What about if I use existing resources from other games?
Look, even though you use a resource from a game and you're making it as freeware the samples still belongs to the original authors, and many software companies have employed lawyers who's only goal is to search around the internet for games and software that uses resources from the company's games.
If they find the game on Yo then they can first send an email to the author demanding him to remove the game. If he refuses then they can send in an abuse report to Yo and then they remove the game. In worst case Yo is threatened to be sued by the company since they uphold place for your game.
Flintlock released the Juno106VSTi for free and got sued by ROLAND's lawyers.
02SM GROK was also released for free, and got sued by KORG's lawyers.
There is two kinds of people: Biters and creators.
A biter steals everything in his way and uses it unmodified preferably without giving any credit whatsoeer to the original authors and hoping that he gets away with the theft. Look at Verve's mega hit "Bitter sweet symphony". Lazyness caused them to take a fatal desicion: They sampled the entire strings section from a Mick Jagger track (dunno the name) and ofcourse without asking for premission to do it. Mick Jagger heard it on the radio, and sued the shit out of Verve. They could've struck gold if they wheren't so goddamn lazy.
A creator uses the ears to create a melody that is similar but not entirely exact as the original he wants to imitate. That way he has the right on his side. Since there is no samples used from an external source there is no need to ask for permission to sample it. BWO did this on one of their tracks ( dunno the name here either) but they loved the beat from "Barbara Straisand - Upside down" so much so they recorded a similar loop.
It is only you my friend who decide what category you wanna class yourself in.
Sample and lose money in the long run. Create it yourself and save the money in the long run. It's that simple.
And there is more to it then this:
I've got alot of similar questions regarding my music like: "I wish to look at this or that track, do you have the source file so I can see how you made it?".
It's the same thing as if you ask a software company if you may reverse enginere their latest program. It's like if you going into a car shop asking if you may reverse enginere one car in their showroom. It's like if you ask a merried man if may make love with his wife!
I never even letting people look at my creations no matter how horny they are to know my secrets or what ever their reasons may be. Not as a picture, not as a MIDI, not as an original song file. Why? Because the song is copyrighted to me, I have the rights reserved just for me, and the song is registered to STIM so I get money if my music is played.
So you'll either have to accept that you have no right to ask for stuff that isn't yours in the first place, or face the facts that copyright laws are there to protect the original authors.
The MIDI's I hand out here is a totaly different story since they are created pretty quick and will most likely not make it out as a track by me on any cd or as download on the internet.
Bottom line: Be unique!
I am unique, I never use ripped samples. No offences directed to you LS.