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Started January 16th, 2011 · 12 replies · Latest reply by EdgardEdition 13 years, 8 months ago
Hello Everyone!
I created this topic to show my videos! They are based on stickmen animations, and I used many freesound-samples.
The credits to the authors of the sounds are at the end of the video, and also in the video description. :wink:
-Third Episode:http://www.youtube.com/watch?v=VIdbLJV45jk
-Second Episode: http://www.youtube.com/watch?v=7uYdPvbUBHQ
-First Episode: http://www.youtube.com/watch?v=d885uxr4Uko
Of course, there is still much to improve at my videos, but I hope you enjoy!
Nice movie. Nice made. Continue this process. I'm curious. :lol:
klankbeeld
Nice movie. Nice made. Continue this process. I'm curious. :lol:
Thanks man!
Well, I intend to make more episodes :wink:
I finished the second episode:
:arrow: www.youtube.com/watch?v=7uYdPvbUBHQ
I hope you enjoy!
Note that this video is in HD. The credits to the authors of the sounds and songs are in the credits and in the description of the video. :wink:
klankbeeld
a good job you did again....
LS
LOL. The ending made me laugh out loud.
These are the kind of comments that encourages me to keep making videos. So, Thanks!
:arrow: I finished the third episode: http://www.youtube.com/watch?v=VIdbLJV45jk . I hope you all enjoy!
I would like to thanks a lot the freesound for the sounds, they are really important to my videos.
And I also would like to thanks the nice comments, that encourage me to keep making videos.
I hope that in the future I can contribute with some high quality sounds and donations. :wink:
bralmu
Hi Edgard, I'm curious, what tool do you use to produce the animations?
Hey, Thanks for asking!
Well, all the frames are made in Stykz, a program created especially to stickmen animation (http://www.stykz.net/). Then, I edit specific frames using Gimp and Corel Painter Essentials. After, I use the Windows Live Movie Maker to edit the video and add some effects, such as fades and transitions.
The audio is made with freesound samples edited with Audacity.