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As with my other sounds, I prefer quality over quantity. Here is another sound file that I developed over a couple of days. Similar to SS's Pulse Cannons, this one features a military battle featuring tanks, helicopters, jets, and strafing runs using high caliber chainguns. A lot of explosions and rocket fire is heard as well, and the audio is a bit loud.
Sounds edited in Audacity, some sounds recorded irl using my DSLR camera system, the mixing was done using Filmora9. The freesound files used is listed in the sound sources, rest is what I used online and irl.
I did this out of boredom while playing shooter games, since I'm working with 3D modeling I'm getting back into making my own sounds for my games. This one is free to use with credit, and with the right editing software you can change the volume if needed. Feel free to let me know if anything needs changing, or if you want a audio commission!
<3
[The quality in freesound's website player doesn't fully show the amount of audio details. It'll clear up and have much more depth when downloaded.]
Thanks for using my hard works and efforts and using it for whatever you may be working on or working towards!
Feel free to tell me what you've used this file for in the comments so I know what the users are developing in using my sound-bytes.
-Thanks!
Type
Mp3 (.mp3)
Duration
1:01.656
File size
2.4 MB
Sample rate
48000.0 Hz
Bitrate
320 kbps
Channels
Stereo
2 years, 11 months ago
This is pretty awesome but I think you've made the mistake that I often used to as well, which is that you tried to add too many sounds over top of each other and ended up clipping the mix.
Sometimes that adds sort of a cool sound signature in and of it's self, but I find it works better with WWII, Korea and Vietnam era stuff as the existing recordings and older movies based on that often sound that way too.
I would say, go light, try to space things out more (which is hard when working with already pretty crowded background tracks rather than making your own out of individual files) and if you get the itch to add more, probably just don't.
Sometimes you can over complicate a sound without meaning to, and if you don't export as something uncompressed like flac aif or wav each time you add something significant, you may not notice the clipping until it's too late to use the undo function, as sound editors often compensate for that.
I'd also suggest using more of the stereo field and lowering the volume a bit on some things. Not everything can or should be front and center, otherwise it sorta just turns into a big blob of noise for most listeners. Give people little things to listen to now and then on the mid to far left and right.
Just my suggestions, for what they are worth.