**With the manner that generative AI is being trained on CC0 content I have had to add Attribution 4 licences to all of my sounds. As a member of the film industry, the bare minimum respect for a worker is, credit. If an AI tool is to be trained on my content I at least want to be credited for that work.**
Sound, has interested me for a long time. It is a very powerful medium that when used properly can dramatically alter people's emotions for content they see on film screens and TVs. When sound is done right usually people don't notice, as the experience can be very subtle and "just feels right." When it is done wrong, then things feel "out of place" and people notice. Their connection with whatever form of entertainment they are witnessing is diminished. I work my hardest to deliver the best possible sound I can, whether it is being recorded on set and or created in post.
I work primarily as a sound designer while doing production sound mixing on the side. I am experienced in: boom operation, sound utility work, foley, ADR, sound restoration and sweetening, and sound mixing.
While I have always been interested in film and television sound, as of recent I have been exploring game sound. While film and tv sound has a production component, game sound is all artificial, all created in post. Whatever may appear on screen for games, doesn't have a sound until a sound designer creates that special sound. That is why I love sound design, in general. It allows us to give life, a new sense of reality to things we see on screen. That is what I want to do as a sound designer, create memorable, special sounds to perfectly accompany what is happening on screen. The best praise I could wish for, would be that the audience doesn't even notice, they just accept it.