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Campfire sound design. A calm flame turns into a rampant (as when laying dry grass or branches) and then, a smooth decline, and at the end a homogeneous looped area. Sound has a tune loop. Built on many layers. The crackle and squiggle layers used a granulator configured in a random mode and in each layer in its own way.
Recordings used:
For crack layers:
footsteps on dry grass and leaves,
steps on grass and dry branches (6 options),
For the hum and roar layers:
wind at the top of the pass,
filtered blowing into the microphones of the recorder,
For squelch and hiss layers:
twisting and cracking tulip stems,
kneading in slimy boiled mushrooms,
two synthetic textures
Of course, complex processing chains were used,
including numerous equalization, saturation and distortion, stereo processing, compression, light limiting, etc.
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Type
Wave (.wav)
Duration
0:44.574
File size
8.2 MB
Sample rate
48000.0 Hz
Bit depth
16 bit
Channels
Stereo