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a sound model aims at simulating a conflagration, the inner microsound world of wood objects and vegetation while burning up in the fire and flames. main sound sources were processed microphone recordings, pulse-wave oscillators and filtered noise. i used a dynamic mic to record various objects such as aluminium foil when rubbed against the microphone, paper wrinkles and stone crackles. these went through a bank of modulated filters, distortion, ring modulation, granular processing and some high EQ tunings. different results from the processing were selected and layered on top of each other. envelopes were applied per each layer.
a soundscape layer (in the background) was basically created with bandpass-filtered white noise, freq-modulated sinewaves and chorusing oscillators. these went through a bank of fixed frequency resonators and multiplied with envelopes.
synthesis and processing were done in PD, additional editing/tweaking in Peak and Cubase.
Type
AIFF (.aiff)
Duration
2:11.387
File size
22.1 MB
Sample rate
44100.0 Hz
Bit depth
16 bit
Channels
Stereo
4 days, 14 hours ago
trườn
2 months, 1 week ago
nice hearty sounds here, great recording !!
6 years, 9 months ago
That’s great, hope to use it in Scene 17 in Episode 30 of Ad Astral – The Dinner Guest: due out in 2018. Credits will be in the shownotes.
Many, many thanks.
Dave Burnham
www.adastralpodcast.com
8 years, 4 months ago
Спасибо
8 years, 9 months ago
This is very good stuff! Loving the rich landscape of sounds!