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This sound is a fully artificial fire effect made in Pure Data and is based on an example in Andy Farnells book Designing Sound. It's made by filtering and modulating white noise (subtractive synthesis). I've modified it and made it stereo. After writing it into a file I made some edits (start/end fade etc.) in Sound Forge Pro. If You want to make it an eternal flame ... it's perfectly loopable ;)
PS: One advantage of synthetisis is that there are absolutely no unwanted sounds (like interfering noise one might get by recording a fire out in the field).
http://s1.directupload.net/images/131204/37kutdap.png
For tips on how to attribute please have a look at my profile page.
I would like to hear the results of what you've done with my sounds. So send me a link within a message or put it in a comment, if you like. Thank You!
Type
Wave (.wav)
Duration
2:00.448
File size
33.1 MB
Sample rate
48000.0 Hz
Bit depth
24 bit
Channels
Stereo
5 years, 2 months ago
Great! Used in my latest video, for a blazing camel of all things! https://youtu.be/OhJ8BvPrVQQ
5 years, 2 months ago
I used it for my audio book series :)
https://youtu.be/suIP6mbthag
5 years, 6 months ago
It's very convincing!
5 years, 8 months ago
Really cool work, I'd be interested to know exactly the process done to do this. more than likely using this in my groups game, I'm a second year game development student and it's a side scrolling dungeon exploration game. Cheers!
5 years, 9 months ago
#Freebillcosby